Integrating CLIL and educational Apps in the Italian school

  Learning designer (www.ucl.ac.uk) is the start point to plan the study unit. After working the contents of the lesson, students read (always in English) the activities plan, before perfoming the interactive activities using educational Apps. In this case, they created an audio book about biotipes with Story Jumper, with the students own voice, explaining… Continue reading Integrating CLIL and educational Apps in the Italian school

Slovenia: Sharing experiences and learnings acquired in Greece (first exchange of pupils)

On Friday morning (1 March 2019), the Slovenian students Hana and Emma presented their impressions and new knowledge from the mobility in Greece to  all students and teachers of our school. Presentation of the Slovenian students Pupils and teachers listened with interest. We look forward to continuing to participate in this great project!

Fun in English with Apps in the Slovenian school

During the winter holidays the Slovenian partner school made an English workshop: "Fun in English". It took place on Tuesday, 19th February. Six pupils attended this workshop and they were from the second to the fourth class. After learning a Penguin Song and a vocabulary worksheet, they learned some winter activity vocabulary with Genially presentation.… Continue reading Fun in English with Apps in the Slovenian school

Research work on the use of Apps by Italian students

This is the presentation of the Italian students. They presented their research work and the results of the surveys carried out in the area they live on the use of Apps in the educational, working and free time fields. http://prezi.com/osbbgmcl0xay/?utm_campaign=share&utm_medium=copy

Research work on the use of Apps by Spanish students

The students of the Spanish partner school have developed a research work on the use of Apps in different fields: education, work and leisure time. The work was presented at the Greek partner school 40 dimotiko scholeio Peristeriou on February 19 and it details the statistics about the Apps most used in the mentioned fields… Continue reading Research work on the use of Apps by Spanish students

First short term exchange of group of pupils in Greece. Program and guide

The first short term exchange of group of students participating in the project is very close ... Only one week left! We share the program of the activity and a document with relevant information on how to get to Athens, useful phrases in Greek, weather and data on Athens, Peristeri and the Greek partner school.… Continue reading First short term exchange of group of pupils in Greece. Program and guide

Educational Apps that gamify, innovate and motivate students

While preparing the activities related to the first mobility of students to Greece, the partner schools continue to implement the use of educational Apps to gamify their lessons. ClassDojo, Genially, Story Jumper, Learning Apps, Quizlet, QuiverVision, Plickers, Brainscape, Tour Builder, Edpuzzle and Kahhot! are the main Apps that we have introduced in our daily teaching… Continue reading Educational Apps that gamify, innovate and motivate students

Research work by students on the use of Apps

The students of the partner schools prepare a research work on the use of Apps in different fields: education, work and leisure. The results will be presented in Peristeri, Greece, between the 18th and the 22nd of the next month of February. Students are conducting surveys, looking for information and interviewing different people to discover… Continue reading Research work by students on the use of Apps

Partner schools develop project activities related to Gamification and the use of Apps

The schools involved in the project have begun to share the acquired learning in the first mobility carried out in Spain. The teachers who received the training in the Spanish partner school are already teaching the rest of their colleagues how to use different educational Apps and these have begun to be applied in the… Continue reading Partner schools develop project activities related to Gamification and the use of Apps