The participating students teamed up in groups creating imaginative companies for which they had to design Apps appropriated to be used in the works that they would perform in them. There has also been time for some educational games with Apps. Later, students have played keramidakia, a traditional Greek game. The teachers of the project… Continue reading 4th day of the first exchange of pupils between students participating in the project in Peristeri, Greece
During this third day, students from Italy, Poland and Slovenia have presented the results of their research on the use of Apps in the educational field, at work and during leisure time. Later we completed some activities with Apps that the Greek students had prepared, we had lunch together and we visited the Greek and… Continue reading Third day of the short exchange of pupils in Peristeri, Greece 🇬🇷
During this second day of the meeting between students participating in the project, Spanish and Greek students presented their research on the use of Apps in the fields of education, work and leisure time. In addition, our Greek hosts have prepared a very good presentation on Internet safety and responsible use of new technologies. Finally,… Continue reading Second day of the short term exchange of pupils in Peristeri, Greece
While preparing the activities related to the first mobility of students to Greece, the partner schools continue to implement the use of educational Apps to gamify their lessons. ClassDojo, Genially, Story Jumper, Learning Apps, Quizlet, QuiverVision, Plickers, Brainscape, Tour Builder, Edpuzzle and Kahhot! are the main Apps that we have introduced in our daily teaching… Continue reading Educational Apps that gamify, innovate and motivate students
The students of the partner schools prepare a research work on the use of Apps in different fields: education, work and leisure. The results will be presented in Peristeri, Greece, between the 18th and the 22nd of the next month of February. Students are conducting surveys, looking for information and interviewing different people to discover… Continue reading Research work by students on the use of Apps
The schools involved in the project have begun to share the acquired learning in the first mobility carried out in Spain. The teachers who received the training in the Spanish partner school are already teaching the rest of their colleagues how to use different educational Apps and these have begun to be applied in the… Continue reading Partner schools develop project activities related to Gamification and the use of Apps
Quizlet is an App that works with flashcards. Students can make their own, or choose from millions of flash cards sets created by others. Once you’ve got flashcards, you can use several study modes including study games and multiple choice tests. Images can be added. You can also listen to audios. Quizlet is a great… Continue reading Quizlet: a website and mobile app that allow students to study anything, anywhere, for free.