Research work by students on the use of Apps

The students of the partner schools prepare a research work on the use of Apps in different fields: education, work and leisure. The results will be presented in Peristeri, Greece, between the 18th and the 22nd of the next month of February. Students are conducting surveys, looking for information and interviewing different people to discover… Continue reading Research work by students on the use of Apps

Summary of the project Innovation=Motivation during 2018.

Partner schools develop project activities related to Gamification and the use of Apps

The schools involved in the project have begun to share the acquired learning in the first mobility carried out in Spain. The teachers who received the training in the Spanish partner school are already teaching the rest of their colleagues how to use different educational Apps and these have begun to be applied in the… Continue reading Partner schools develop project activities related to Gamification and the use of Apps

Quizlet: a website and mobile app that allow students to study anything, anywhere, for free.

Quizlet is an App that works with flashcards. Students can make their own, or choose from millions of flash cards sets created by others. Once you’ve got flashcards, you can use several study modes including study games and multiple choice tests. Images can be added. You can also listen to audios. Quizlet is a great… Continue reading Quizlet: a website and mobile app that allow students to study anything, anywhere, for free.

ClassDojo: Building classroom communities with parents and students

ClassDojo helps teachers improve behavior in their classrooms quickly and easily. Capture and generate data on behaviors that teachers can share with parents and administrators. The partner Spanish teachers explain during the second day of our first meeting in Spain how teachers can use this application to inform their students of their positive behavior and… Continue reading ClassDojo: Building classroom communities with parents and students

Gamification approach

As an introduction to the theory of Gamification, which in our project is being linked to the use of educational Apps, the Spanish school prepared a presentation for the meeting between teachers. This is an approach to the concept of Gamification, Gamification in education and its principles. GAMIFICATION APPROACH

EDpuzzle: a web-based eLearning application

During the first transnational meeting in Spain/Barcience, 12th-16th November 2018,  the Italian team (Paola and Sabrina) presented theeducational Apps "EDpuzzle". EDpuzzle is a web-based eLearning application allowing users to select a video and customize it by editing, cropping, recording their own audio, and adding quiz questions directly to the video stream. EDpuzzle also allows for… Continue reading EDpuzzle: a web-based eLearning application

Our project in the media

A digital newspaper of national circulation and another regional newspaper, both in its online version and on paper, have published a piece of news about our Erasmus+ project. The first short-term joint staff training event in Spain has had an impact not only among the participants, but also several newspapers have made it possible to… Continue reading Our project in the media

Last day of the short-term joint staff training event in Spain

The participating teachers have been able to visit several classrooms to learn by observing how the partner school implements gamification in its lessons. Later, a warm farewell has taken place for them.