Educational Apps that gamify, innovate and motivate students

While preparing the activities related to the first mobility of students to Greece, the partner schools continue to implement the use of educational Apps to gamify their lessons. ClassDojo, Genially, Story Jumper, Learning Apps, Quizlet, QuiverVision, Plickers, Brainscape, Tour Builder, Edpuzzle and Kahhot! are the main Apps that we have introduced in our daily teaching… Continue reading Educational Apps that gamify, innovate and motivate students

Summary of the project Innovation=Motivation during 2018.

ClassDojo: Building classroom communities with parents and students

ClassDojo helps teachers improve behavior in their classrooms quickly and easily. Capture and generate data on behaviors that teachers can share with parents and administrators. The partner Spanish teachers explain during the second day of our first meeting in Spain how teachers can use this application to inform their students of their positive behavior and… Continue reading ClassDojo: Building classroom communities with parents and students

Second day of the short-term joint staff training event in Barcience-Toledo, Spain

Today the teachers of the Spanish school have presented their work with Apps in their lessons: Plickers and ClassDojo. Before, we have made an approach to the concept of Gamification and its infinite possibilities in education. In the afternoon, we made a route through Toledo using different Apps that can also be applied at school.… Continue reading Second day of the short-term joint staff training event in Barcience-Toledo, Spain