The first short term exchange of group of students participating in the project is very close ... Only one week left! We share the program of the activity and a document with relevant information on how to get to Athens, useful phrases in Greek, weather and data on Athens, Peristeri and the Greek partner school.… Continue reading First short term exchange of group of pupils in Greece. Program and guide
While preparing the activities related to the first mobility of students to Greece, the partner schools continue to implement the use of educational Apps to gamify their lessons. ClassDojo, Genially, Story Jumper, Learning Apps, Quizlet, QuiverVision, Plickers, Brainscape, Tour Builder, Edpuzzle and Kahhot! are the main Apps that we have introduced in our daily teaching… Continue reading Educational Apps that gamify, innovate and motivate students
The schools involved in the project have begun to share the acquired learning in the first mobility carried out in Spain. The teachers who received the training in the Spanish partner school are already teaching the rest of their colleagues how to use different educational Apps and these have begun to be applied in the… Continue reading Partner schools develop project activities related to Gamification and the use of Apps
Quizlet is an App that works with flashcards. Students can make their own, or choose from millions of flash cards sets created by others. Once you’ve got flashcards, you can use several study modes including study games and multiple choice tests. Images can be added. You can also listen to audios. Quizlet is a great… Continue reading Quizlet: a website and mobile app that allow students to study anything, anywhere, for free.
This video illustrates how our Italian colleagues work Edpuzzle in their school. The images show how motivating it is for students and how beneficial it is to help their learning.
ClassDojo helps teachers improve behavior in their classrooms quickly and easily. Capture and generate data on behaviors that teachers can share with parents and administrators. The partner Spanish teachers explain during the second day of our first meeting in Spain how teachers can use this application to inform their students of their positive behavior and… Continue reading ClassDojo: Building classroom communities with parents and students
The educational App Genially, was introduced on Wednesday, November 14, 2018 by Anita and Martina, teachers from Slovenia. Genially is very useful for pedagogical purposes, since it makes learning absolutely attractive. You can see the presentation from the training below as well as two examples: Quiz and video presentations. https://view.genial.ly/5bd8305d621f1111d30bbefc https://view.genial.ly/5bdc57c8196efa3f093eebc5 https://view.genial.ly/5bd0b90767bb76488ccad849
As an introduction to the theory of Gamification, which in our project is being linked to the use of educational Apps, the Spanish school prepared a presentation for the meeting between teachers. This is an approach to the concept of Gamification, Gamification in education and its principles. GAMIFICATION APPROACH