Some teachers of the Slovenian school had the wish to learn more about kahoot! and Genially, so the participating teachers in the project organised for them a special course.
Within the Erasmus + project, we started with the activities of second module, which emphasized on pupils and learning new applications and starting to use it themselves. Some pupils from the 5th and 6th grade started to learn how to use Kahoot with our school counselor Andreja. With this application, students from the 5th grade… Continue reading Slovenia – Students learn how to use Kahoot! And Genially
Learning designer (www.ucl.ac.uk) is the start point to plan the study unit. After working the contents of the lesson, students read (always in English) the activities plan, before perfoming the interactive activities using educational Apps. In this case, they created an audio book about biotipes with Story Jumper, with the students own voice, explaining… Continue reading Integrating CLIL and educational Apps in the Italian school
The last day of our short exchange of students participating in the project has been astonishing. The students finished their design work of Apps for the imaginary companies that they created yesterday. The mixed groups of students from the 5 countries have worked very hard and very well communicating in English with each other. Later… Continue reading Last day of the short exchange of pupils in Peristeri, Greece 🇬🇷
While preparing the activities related to the first mobility of students to Greece, the partner schools continue to implement the use of educational Apps to gamify their lessons. ClassDojo, Genially, Story Jumper, Learning Apps, Quizlet, QuiverVision, Plickers, Brainscape, Tour Builder, Edpuzzle and Kahhot! are the main Apps that we have introduced in our daily teaching… Continue reading Educational Apps that gamify, innovate and motivate students
On the fourth day of our meeting in Spain, Polish team Anna Gołyga and Joanna Wiśniewska explained how two very useful tools that; one of them was Kahoot. It can be used in the classroom as well as set as homework or used by students for self-study. Kahoot! makes it easy to create, share and… Continue reading Kahoot: A game-based platform
Our Polish and Greek partners have shared their knowledge today. The first group has explained how to use Kahoot and Learning Apps, while the latter have talked about Google Tour Builder and Story Jumper. Fantastic Apps to gamify lessons. Find out more by watching the video of today's session.