The students of the partner schools prepare a research work on the use of Apps in different fields: education, work and leisure. The results will be presented in Peristeri, Greece, between the 18th and the 22nd of the next month of February. Students are conducting surveys, looking for information and interviewing different people to discover… Continue reading Research work by students on the use of Apps
Quizlet is an App that works with flashcards. Students can make their own, or choose from millions of flash cards sets created by others. Once you’ve got flashcards, you can use several study modes including study games and multiple choice tests. Images can be added. You can also listen to audios. Quizlet is a great… Continue reading Quizlet: a website and mobile app that allow students to study anything, anywhere, for free.
On the fourth day of our meeting in Spain, Polish team Anna Gołyga and Joanna Wiśniewska explained how two very useful tools that; one of them was Kahoot. It can be used in the classroom as well as set as homework or used by students for self-study. Kahoot! makes it easy to create, share and… Continue reading Kahoot: A game-based platform
During the fourth day of our first transnational meeting in Spain, the Greek team Eleni Rekouti and Maria-Vasiliki Tsami explained how two very useful tools are used: Story Jumper and Google Tour Builder. Here we present the last one. Tour Builder is a web tool used to tell stories. With it you can easily integrate text,… Continue reading Tour Builder: Education and Technology Working Together.
As an introduction to the theory of Gamification, which in our project is being linked to the use of educational Apps, the Spanish school prepared a presentation for the meeting between teachers. This is an approach to the concept of Gamification, Gamification in education and its principles. GAMIFICATION APPROACH
During the first transnational meeting in Spain/Barcience, 12th-16th November 2018, the Italian team (Paola and Sabrina) presented theeducational Apps "EDpuzzle". EDpuzzle is a web-based eLearning application allowing users to select a video and customize it by editing, cropping, recording their own audio, and adding quiz questions directly to the video stream. EDpuzzle also allows for… Continue reading EDpuzzle: a web-based eLearning application
A digital newspaper of national circulation and another regional newspaper, both in its online version and on paper, have published a piece of news about our Erasmus+ project. The first short-term joint staff training event in Spain has had an impact not only among the participants, but also several newspapers have made it possible to… Continue reading Our project in the media
During the fourth day of our first transnational meeting in Spain, the Greek team Eleni Rekouti and Maria-Vasiliki Tsami explained how two very useful tools are used: Google Tour Builder and Story Jumper. Here we present the last one. Story Jumper is a digital narrator tool for young students, offering a safe and easy way… Continue reading Story-jumper to gamify lessons
On the fourth day of our meeting in Spain, Polish team Anna Gołyga and Joanna Wiśniewska explained how two very useful tools that; one of them is Learning Apps. It can be used in the classroom as well as set as homework or used by students for self-study. LearningApps.org is a Web2.0 application created to… Continue reading How to gamify your class with Learning Apps