The first short term exchange of group of students participating in the project is very close ... Only one week left! We share the program of the activity and a document with relevant information on how to get to Athens, useful phrases in Greek, weather and data on Athens, Peristeri and the Greek partner school.… Continue reading First short term exchange of group of pupils in Greece. Program and guide
Tag: PROJECT
Educational Apps that gamify, innovate and motivate students
While preparing the activities related to the first mobility of students to Greece, the partner schools continue to implement the use of educational Apps to gamify their lessons. ClassDojo, Genially, Story Jumper, Learning Apps, Quizlet, QuiverVision, Plickers, Brainscape, Tour Builder, Edpuzzle and Kahhot! are the main Apps that we have introduced in our daily teaching… Continue reading Educational Apps that gamify, innovate and motivate students
Research work by students on the use of Apps
The students of the partner schools prepare a research work on the use of Apps in different fields: education, work and leisure. The results will be presented in Peristeri, Greece, between the 18th and the 22nd of the next month of February. Students are conducting surveys, looking for information and interviewing different people to discover… Continue reading Research work by students on the use of Apps
Summary of the project Innovation=Motivation during 2018.
Happy innovative and motivating Christmas!
In the Christmas festival of the Spanish partner school, students and teachers dedicated this Christmas carol to all the partners of the Erasmus + Innovation=Motivation project.
Educational apps at the Slovenian partner school
Partner schools develop project activities related to Gamification and the use of Apps
The schools involved in the project have begun to share the acquired learning in the first mobility carried out in Spain. The teachers who received the training in the Spanish partner school are already teaching the rest of their colleagues how to use different educational Apps and these have begun to be applied in the… Continue reading Partner schools develop project activities related to Gamification and the use of Apps
Quizlet: a website and mobile app that allow students to study anything, anywhere, for free.
Quizlet is an App that works with flashcards. Students can make their own, or choose from millions of flash cards sets created by others. Once you’ve got flashcards, you can use several study modes including study games and multiple choice tests. Images can be added. You can also listen to audios. Quizlet is a great… Continue reading Quizlet: a website and mobile app that allow students to study anything, anywhere, for free.
Our Italian partner school works Edpuzzle with its students
This video illustrates how our Italian colleagues work Edpuzzle in their school. The images show how motivating it is for students and how beneficial it is to help their learning.
ClassDojo: Building classroom communities with parents and students
ClassDojo helps teachers improve behavior in their classrooms quickly and easily. Capture and generate data on behaviors that teachers can share with parents and administrators. The partner Spanish teachers explain during the second day of our first meeting in Spain how teachers can use this application to inform their students of their positive behavior and… Continue reading ClassDojo: Building classroom communities with parents and students