Summary of the project Innovation=Motivation during 2018.

Partner schools develop project activities related to Gamification and the use of Apps

The schools involved in the project have begun to share the acquired learning in the first mobility carried out in Spain. The teachers who received the training in the Spanish partner school are already teaching the rest of their colleagues how to use different educational Apps and these have begun to be applied in the… Continue reading Partner schools develop project activities related to Gamification and the use of Apps

Quizlet: a website and mobile app that allow students to study anything, anywhere, for free.

Quizlet is an App that works with flashcards. Students can make their own, or choose from millions of flash cards sets created by others. Once you’ve got flashcards, you can use several study modes including study games and multiple choice tests. Images can be added. You can also listen to audios. Quizlet is a great… Continue reading Quizlet: a website and mobile app that allow students to study anything, anywhere, for free.

Kahoot: A game-based platform

On the fourth day of our meeting in Spain, Polish team Anna Gołyga and Joanna Wiśniewska explained how two very useful tools that; one of them was Kahoot. It can be used in the classroom as well as set as homework or used by students for self-study. Kahoot! makes it easy to create, share and… Continue reading Kahoot: A game-based platform

Tour Builder: Education and Technology Working Together.

During the fourth day of our first transnational meeting in Spain, the Greek team Eleni Rekouti and Maria-Vasiliki Tsami explained how two very useful tools are used: Story Jumper and Google Tour Builder. Here we present the last one. Tour Builder is a web tool used to tell stories. With it you can easily integrate text,… Continue reading Tour Builder: Education and Technology Working Together.

Gamification approach

As an introduction to the theory of Gamification, which in our project is being linked to the use of educational Apps, the Spanish school prepared a presentation for the meeting between teachers. This is an approach to the concept of Gamification, Gamification in education and its principles. GAMIFICATION APPROACH

Our project in the media

A digital newspaper of national circulation and another regional newspaper, both in its online version and on paper, have published a piece of news about our Erasmus+ project. The first short-term joint staff training event in Spain has had an impact not only among the participants, but also several newspapers have made it possible to… Continue reading Our project in the media

Story-jumper to gamify lessons

During the fourth day of our first transnational meeting in Spain, the Greek team Eleni Rekouti and Maria-Vasiliki Tsami explained how two very useful tools are used: Google Tour Builder and Story Jumper. Here we present the last one. Story Jumper is a digital narrator tool for young students, offering a safe and easy way… Continue reading Story-jumper to gamify lessons

How to gamify your class with Learning Apps

On the fourth day of our meeting in Spain, Polish team Anna Gołyga and Joanna Wiśniewska explained how two very useful tools that; one of them is Learning Apps. It can be used in the classroom as well as set as homework or used by students for self-study. LearningApps.org is a Web2.0 application created to… Continue reading How to gamify your class with Learning Apps